Everyplay Comes Out Of Stealth, Launches Facebook Social App Kamu World

Everyplay, a Finnish social gaming startup founded last year, has come out of stealth mode and released a product called Kamu World on Facebook. It is a "virtual hangout place" featuring edgy "Kamu" characters ('kamu' also means 'a buddy' in Finnish).

http://www.everyplay.com/news.html#bll

Kamu World in its current form is essentially a collection of visualized virtual chat rooms without that many game-like features. It has very polished look and feel already, though. When entering the world, players can create their own Kamu creature, and choose a location around the world (e.g. a game arcade in Tokyo). Kamus appear as small, desktop-size creatures, smaller than for example a drinking glass.

All actions of the player cumulate "Sparks", experience points, which allow the player to level up and get more features unlocked. Furthermore, all activities of all players in the world also contribute to the status of the whole world, making it a happier and funnier place. Quite interesting feature further engaging the users is that you can print a PDF copy of your Kamu to make a 3D paper doll, then take pictures of your Kamu in real life settings, and gain Sparks from Everyplay in exchange for the pictures.

Jussi Laakkonen, CEO and founder of Everyplay, says Kamu World is a sheer test at the moment - something that getting out of makes the whole thing just more interesting for the firm. Everyplay will keep on building on Kamu World, though, but it is unforeseen how things evolve and they are open to learn as much as possible along the way. Everyplay is fully focused on fixing most pressing issues in the service and learning about usage patterns to build new features. More customization options, virtual items for decorating and games to play are on the way. At the moment there are no other plans, but it is clear also other products may be coming up later.

Jussi commented the firm has no plans to extend to other social networks for the time being. They want to see how well they are able to distribute the game in Facebook considering the competition by the already big startups.

Jussi regards Facebook as a very compelling distribution channel, not least since one can reach an audience of hundreds of million people globally - for free. Jussi isn't worried, though, about Facebook starting to collect fees (or "rent") for accessing and providing services for their members -- he mentions that one cannot build a business model based on the distribution platform being completely free, and if a minor platform fee is going to kill you the business model has been defective in the first place.

http://blogs.ft.com/techblog/2009/05/should-facebook-charge-app-developers-rent

Everyplay logoEveryplay, a Finnish social gaming startup founded last year, has come out of stealth mode and released a product called Kamu World on Facebook. It is a "virtual hangout place" featuring edgy "Kamu" characters ('kamu' also means  'a buddy' in Finnish).

Everyplay Kamu World picKamu World in its current form is essentially a collection of visualized virtual characters and chat rooms, with few game-like features. It has compelling and very polished look and feel already, though. When entering the world, players create their own Kamu creature, and choose a location around the world (e.g. a game arcade in Tokyo) to meet other Kamus in. Kamus appear as small, desktop-size creatures, smaller than for example a drinking glass.

All actions of the user cumulate "Sparks", experience points, which allow to level up and get more features unlocked. Furthermore, all activities of all users in the world also contribute to the status of the whole world, making it a happier and funnier place. Quite interesting feature further engaging the users is that you can print a PDF copy of your Kamu in order to make a real papercraft model of it. Users can then take pictures of their Kamu in real life settings to accomplish "real world missions", and win Sparks and special prizes from Everyplay in exchange for the pictures. (Further descriptions of features can be found on Everyplay's FAQ page.)

Everyplay Kamu World mapJussi Laakkonen, CEO and founder of Everyplay, describes Kamu World as a sheer test at the moment - something that getting out of makes the whole thing just more interesting for the firm. Everyplay will keep on building on Kamu World, but it is unforeseen how things evolve. They are open to learn as much as possible along the way. According to Jussi the firm is currently fully focused on fixing most pressing issues in the service and learning about usage patterns to build new features. More customization options, virtual items for decorating and games to play are on the way. At the moment there are no other product plans, but it is clear also other titles may be coming up later on.

Everyplay has no plans to extend to other social networks for the time being, Jussi comments. After addressing the most pressing issues in Kamu World they want to see how well they are able to distribute it in Facebook, considering also the competition by the already established startups, who spend lots of money in marketing their social gaming communities. Jussi regards Facebook as a very compelling distribution channel, not least since one can reach an audience of hundreds of million people globally - and for free.

Jussi says he is not worried about speculations that Facebook should start collecting fees (or "rent") from app developers for accessing its member base -- he argues that one cannot build a business model based on the distribution platform being completely free, and if a minor platform fee is going to kill you, the business model has been defective in the first place. Nevertheless, so far Everyplay is not in a hurry to introduce monetizing models in Kamu World, but it is quite obvious that virtual item sales are going to be important.

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Jussi Laakkonen, August 12, 2009

Just to add one thing: we are currently looking for a server developer (java) and game client developer (Flash).
More info can be found at http://www.everyplay.com/jobs.html

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links for 2009-08-12 | Ip's., August 12, 2009

[...] Everyplay Comes Out Of Stealth, Launches Facebook Social App Kamu World "Kamu World in its current form is essentially a collection of visualized virtual characters and chat rooms, with few game-like features. It has compelling and very polished look and feel already, though. When entering the world, players create their own Kamu creature, and choose a location around the world (e.g. a game arcade in Tokyo) to meet other Kamus in. Kamus appear as small, desktop-size creatures, smaller than for example a drinking glass." (tags: facebook game finnish article) [...]

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Finnish social gaming start-up everyplay emerges from “stealth”, releases Facebook game, August 12, 2009

[...] Arctic Startup reports that Finnish social gaming start-up everyplay has exited stealth mode and released a Facebook game called Kamu World. A “Kamu” (Finnish for “buddy”) is a little monster you can wander around the virtual world with, accumulating experience points called “sparks”. Interacting with the world makes changes to it that other users can see. It’s no Second Life, but it’s pretty impressive for a Facebook app. [...]

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Finnish social gaming start-up everyplay emerges from “stealth”, releases Facebook game , August 13, 2009

[...] Arctic Startup reports that Finnish social gaming start-up everyplay has exited stealth mode and released a Facebook game called Kamu World. A “Kamu” (Finnish for “buddy”) is a little monster you can wander around the virtual world with, accumulating experience points called “sparks”. Interacting with the world makes changes to it that other users can see. It’s no Second Life, but it’s pretty impressive for a Facebook app. [...]