Crown Of Byzantus Challenges Browser Based MMOGs (Invites)

The Finnish Casual Continent aims to challenge the leading MMOGs with its new Crown of Byzantus browser based game. Speaking of leading MMOGs, one can mention Travia, OGame and Seafight which together have some 60 million registered users. All these games are directly playable from the browser and require no installation to the local computer. While the average revenue per user generated is only 1.5 euros, it is still approximately a 90 million euro market.

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Tweehouse Scores 350 000 Euro From Tekes

tweehouseTweehouse, a 6 months old Finnish MMO gaming startup that was spun from Valve, has received 3500 000 euro from who else than Tekes, Finnish Funding Agency for Technology and Innovation.

Tweehouse got the grant to assist in the ongoing development of TrunkTech, an end-to-end technology platform designed to develope games in co-operation with a U.S. based games publisher. With the grant Tweehouse team will be able to grow its current size of nine developers and designers in Finland and additional marketers and producers in Los Angeles, CA. They just got their first game out, Eco-Rangers. A good start, even though according to the team it's only a mere poke at the market compared to what's in the plans: The Eco-Rangers was mainly a marketing campaign for Taco Bell in the US, whereas TrunkTech will be published as SaaS (’Software as a Service’) later in 2009 and used as the core engine in buiding of many more massively multi-player applications or even in virtual worlds.

The startup has a rather unusual business model. I quote myself here from the previous post on the company:

Tweehouse will target purely US market in the beginning. For this Snap TV is an ideal partner [for Tweehouse] to handle the Sales and PR and leave the game development and pipeline management to the Helsinki office. Snap TV prides itself for having a dedicated sales force that calls on all classes of retail and ships products to over 20,000 storefronts across the United States and Canada, thus enabling quick access to market when the product is ready.

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The business model will build on the end-to-end solution. The service covers everything from design, development and marketing all the way to running the platform and moderation of the games themselves. In essence Tweehouse is aiming to build and sell solid gaming platforms to their customers. In addition to a fixed price element, the company also aims to always build an upside to the products they sell. This could mean for example a revenue share model that will be a percentage of each game sold.

As Paavo Perttula of Tweehouse notes, Finnish success in gaming is partly due to the long tradition stemming from the very active demo scene of the 80's. Along with the demo scene, the Finnish goverment has had an active role contributing to the success as well. In 2007, the Finnish technology fund (Tekes) gave in excess of 6M euros in government grants to gaming initiatives, whereas the combined figure for the whole of the EU was 21M euros. This time it was Tweehouse's turn to give the international expansion a try, and based on the progress so far they are on schedule. Congratulations to the team and good luck!

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Sauma Secures EUR 500,000 Funding For A Browser MMOG

hours of warSauma Technologies, the developer and publisher of browser-based Massively Multiplayer Online Games (MMOG), secures EUR 500,000 (USD 685,000) funding from Finnish state agencies Tekes and Finnvera, as well as the Nordic Game Program.


Sauma CEO Andreas von Koskull says “We are very proud of having secured seed funding for our game platform and our first self-published game “Hours of War”, a war simulation strategy MMO game, despite the global finance crisis [...]"


Securing funding is not a minor task in anysituation, but it's good to remember that the liquidity crisis hardly affects Tekes or Finnvera, which are both government run institutions with annual budgets that do not follow the market sentiments. If anything they would've probably been designed to act as counter cyclical stabilizers if the sructure would've allowed it. When you find a private investor for yourself it is relatively easy to get VeraVenture funding, which is operating under Finnvera. And once you get that deal sealed, you're good to go talk to Tekes who will normally double your money with their support. And it seems that Nordic Ministers for Culture, representing Denmark, Finland, Iceland, Norway and Sweden, are financially behind the Nordic Game Platform.


Having said that, securing funding is always a major feat for a startup and we want to congratulate the great people at Sauma for pulling this off. The game that the funding was granted for, Hours of War, MMO, a social network and a rich-media gaming experience, played through the Web browser, will be introduced in early Q1. During 2009 the Sauma team plans to expand the mass-niche war strategy franchise “Hours of War” to other platforms, as well as to develop other game franchises with a focus on a more casual audience.


The business models for the games vary but include free-to-play, monthly subscription, pay per play, micro-transactions as well as advertising revenue models, depending on the game and game audience. The browser-based MMO game industry is growing rapidly, combining a rich gaming experience with social networks.  According to Sauma the massively multiplayer online games market in large is currently standing at EUR 1.6 billion.

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